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Is Skyrim: Legendary Edition worth getting for Xbox 360?

Can someone give info on these issues I've heard about, there was another question but it seemed to vanish.

- auto-save issues
- enemies scoring critical hits by random
- no memorable characters or true story progression
- a lot of pointless fetch quests
- glitches

I've heard a lot of praise but I'm not so sure.

I personally recommend the game, although I have it on PC and PS3, my friend has it on 360 and he hasn't had any notable issues with it. From my own experience, I can confirm there aren't any game-breaking glitches or saving issues. The story and characters are pretty memorable in my opinion, and every RPG has their fetch quests.

If you really want to get the Legendary Edition, keeping in mind that it contains all the DLC, you should get it. My advice would be get it on PC.

The "legendary" edition of Skyrim just means that it's the Skyrim game plus all of the official DLC - "downloadable content" or expansions - Dawnguard, Dragonborn and Hearthfire - that add content to the game - and all of the official patches and updates issued by Bethesda. For people who bought Skyrim when it first came out, they had to download these additions and updates as they were released. Buying the game now, in "legendary" version, means that you don't have to download or add the expansions and bug fixes separately, you get them all included.

I'm not sure what you mean by "auto save issues" but you should not rely on autosaves or quicksaves when playing this game. You should stop every 1/2 hour (or before/after important events) and create a hard save - a save initiated by you, in a new save slot (on PS3 this involves pushing a particular controller button, then R1, R1 and selecting "save").

If you want to do a mission over again, make different decisions, or fix a problem, you can reload from your hard save files. Choose "load" rather than "continue" from the main menu. On PS3, it only keeps 3 autosave slots at a time, so you will very quickly lose your ability to reload back to an earlier point in the game before you were killed, before you made a bad decision, etc., unless you create hard saves.

I don't see this as an "issue" so much as just a way the game is designed. So long as you know, going in, and save accordingly, it's not a problem.

I have no idea about the "enemies scoring critical hits by random." I've played 900 hours of Skyrim and not encountered this issue. At least, not that I know of. It might be something that happens when playing on the highest difficulty setting (I played on Expert or Master, iirc, but I think "legendary" is the highest). Yes, enemies can kill you. What's the challenge if they couldn't? I found Skyrim to be a fairly easy game, but if it's too hard for you, you can always turn the difficulty down.

Skyrim is a HUGE game. Yes, there are some pointless fetch quests. Go get a book, go find a soul gem, go kill an animal, assassinate someone, etc. These are referred to as "radiant" quests and go on and on, unending, if you want them to (some people use them to help level up). But there are also dozens of short, medium and long quests that are fun and interesting. You can meet ghosts, kill vampires, ride dragons (with the Dragonborn DLC), unleash a demon pirate from the bowels of the mage school, become a werewolf, fight evil necromancers, cleanse defiled temples, loot gold mines, recover lost artifacts, explore underground ruins, etc.

Yes, there are a lot of glitches. Because Skyrim is a HUGE game that gives you so many choices about how you do things. You can ignore the main questline completely and just explore the world. You can join factions, or not, and do things in just about any order. Become a cannibal then join the mage guild then visit Solitude... or the other way around. Or not at all. So, yes, the game gets complex. And it's buggy. Followers get lost. Items fall through floors. Stuff doesn't spawn where it should. Etc.

Again, if you know this going in, and make your regular saves, you can always reload and fix most issues. For those of us on console who can't use PC mods or commands, there are many tricks and bug fixes listed at UESP.net (unofficial elder scrolls pages). It is your best friend, when playing this game.

I've managed to play through Skyrim 3 times, so the glitches are not that bad. That said, it is a REALLY badly designed game compared to, say, Fallout: New Vegas, which was also a large, complex open world choice based game with tons of options, and I experienced almost NO bugs or glitches in FNV GOTY edition. So, yeah, Skyrim could have been better, but it's still a great game.

Which leads me to ... "no memorable characters or true story progression." The "story" in Skyrim is not linear - it does not go in a straight line. Most video games, especially "story" games, will take you step by step through a tale that unfolds as you play. In Skyrim, yes, there's a story. But how much of it you uncover or understand depends on how much you explore, read, and put pieces together. It is very much like the real world, that way. You won't always know who is right or wrong, good or evil, what the correct decision might be, or why something is happening. Just like real life. I prefer this sort of story telling, rather than having a game hold my hand and spoon feed me every detail and answer every question. But some people don't like it, and they will say that Skyrim has "no story" because it didn't have a linear 1-2-3 obvious storyline.

And yes, it has memorable characters. There are online fan clubs, tumblr threads, sites full of fan art, fan fic, etc, that are devoted, even now years later, to characters in this video game. So, maybe some people didn't like the characters, and that's fine, but others certainly did. Bethesda games, in general, tend to leave more to the imagination than, say, Bioware games. So, for some people, the Skyrim characters might seem flat and boring, but to others the Skyrim characters are really cool (possibly because they "filled in" a lot of the character's personality and backstory with RP - role playing - and imagination).