Yugioh damage calculation?
whats the difference between the damage step and damage calculation
- Damage calculation is part of the damage step where you calculate how much LP you lose (and in some circumstances gain)20
- First, Damage step is divided to 3 part(i think):
-Start of damage step(where the M. controler select atk target)
-Damage calculation(where the M. controler lose lp)
-End of the damage step (where the monster battle with lowest atk/def indication sent to graveyard).
Then the diff is D.C. Is where u lose lp, D.S. Is where u declares an atk.20
- Damage Step
In the Damage Step, only certain cards and effects may be activated. These include:
Counter Trap Cards ("Solemn Judgment", "Dark Bribe").
Normal Trap Cards, Continuous Trap Cards, and Quick-Play Spell Cards that alter the ATK and/or DEF of one or more monsters on the field ("Blast with Chain", "Rush Recklessly", "Castle Walls", "Reinforcements", "Shrink").
Mandatory Trigger Effects ("King Tiger Wanghu").
Flip Monster Effects (which are mandatory by nature) ("Cyber Jar").
Some Quick Effect monster effects ("Kuriboh", "Horus the Black Flame Dragon LV8").
Any card whose text specifically says it may be activated during the Damage Step ("Nutrient Z").
Cards that do not meet the activation criteria, but whom Konami/UDE have stated may be activated in the Damage Step ("Null and Void").
Substep 1: Start of the Damage Step
First, apply the Continuous Effects of monsters that activate at this time, like “Steamroid”, “Rampaging Rhynos”, “Crystal Beast Topaz Tiger”, “Etoile Cyber”, “Super Robolady”, “Super Roboyarou”, “Black Veloci”, and “Jain, Lightsworn Paladin”.
Next, activate the Trigger Effects of monsters that activate at this time, like “Neo-Spacian Grand Mole”, the “Mystic Swordsman” cards, “The Six Samurai - Irou”, “Razor Lizard”, “Sasuke Samurai”, and “Sasuke Samurai #4”.
o Most of these effects destroy a battling monster. If a battling monster is destroyed, it is not flipped face-up (so you do not activate Flip Effects) and you do not perform Damage Calculation.
o If such a monster is face-down, its effect cannot be activated and you perform Damage Calculation normally.
o The effect of “Nanobreaker” starts a Chain if it is attacking a face-up Level 3 or lower monster. “Disciple of the Forbidden Spell’s” effect starts a Chain if it is attacking a face-up monster with an Attribute that was selected by its effect. “Ninja Grandmaster Sasuke’s” effect activates if it attacks a face-up, Defense Position monster. (These effects won’t activate if the opponent’s monster is face-down.)
Effects that increase, decrease, halve, or double the ATK and/or DEF of a monster can be activated at this time. This includes cards like “Shrink”, “Limiter Removal”, “Rush Recklessly”, “Rising Energy”, and “Mirror Wall”.
Substep 2: Flipping the Face-Down Monster Face-Up
If the monster being attacked is face-down, it is flipped face-up at this time. If the monster has a Flip Effect or a Trigger Effect that activates when it is flipped face-up, the effect will not activate at this time unless otherwise stated by the card text.
If a monster is flipped and it has a Continuous Effect, then you apply the Continuous Effect. This includes the Continuous Effects of monsters like “Star Boy”, “Hoshiningen”, “Jinzo”, and “Spell Canceller” that apply as long as the monster is face-up on the field.
o Effects that would prevent the flipped monster from being attacked, like “Command Knight’s” effect, are not applied at this time, because the monster is already being attacked. If the monster survives the battle, its effect will be applied against any following battles.
o If the flipped monster has a Continuous Effect that causes it to destroy itself under certain conditions ("Giant Kozaky", "Zombie Mammoth", "Thunder Nyan Nyan", etc.), then the monster is not immediately destroyed and Damage Calculation is still conducted. If the monster is destroyed by the battle, its effect is not applied. If the monster survives the battle, it is destroyed by its effect after damage calculation.
Effects that increase, decrease, halve, or double the ATK and/or DEF of a monster can be activated at this time.
Substep 3: Before Damage Calculation
The effects of cards like “Drillroid” and “Ehren, Lightsworn Monk” activate at this time, after the face-down monster has been flipped face-up and before damage has been calculated. Sometimes these effects will state something similar to “without applying Damage Calculation”, which means that damage calculation will not occur and will actually be skipped over. (The remainder of the Damage Step that occurs AFTER damage calculation will continue as normal.)
Cards like "Blast Sphere", "Adhesive Explosive", "Kiseitai", and "Ancient Lamp" have effects that activate when they are flipped face-up by an attack and their effects are activated at this time. These cards typically have effects that state that they are activated without applying Damage Calculation.
The damage-inflicting effects of “Reflect Bounder”, “Yubel”, and “Yubel - Terror Incarnate” also activate at this time.
Effects that increase, decrease, halve, or double the ATK and/or DEF of a monster are typically activated at this time.
You are allowed to have multiple Chains for the use of activating these types of effects.
o Example: If you activate “Rush Recklessly” and it is negated by your opponent’s “Magic Jammer”, you can start another Chain by activating “Rising E02
yugioh damage calculation?
whats the difference between the damage step and damage calculation10
- Yugioh Damage Calculator00
- damage calculation occur during the damage step
damage step is broken down into the below steps in order:
1. flipping monster faceup (apply for facedowns)
2. before damage calculation occur
3. during damage calculation
4. after damage calculation
5. resolve effects
your question is probably about during damage calculation, during the damage calculation, it is the step of comparing attack/ defense points and where the battle damage occur
*so if a card specified that the atk/def of a monster increases/ decreases during damage calculation, then this is when you add/ subtract the atk/def before you compare the atk/def points with your opponent's monster
calculating of the lifepoints from battle damage occur after damage calculation, then resolve effect is when any flip/ effect monsters are activated before sending to the graveyard, after damage step is when you can start the process of battle phase again
try to summarize the who idea, don't just copy and paste the whole thing, no one is going to read that especially when there's symbols that is disturbing the brain while reading10
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